ABOVE

ABOVE was an indie project developed by a team of six, where I was responsible for designing and implementing several of the game’s core gameplay systems. My primary focus was on technical and systems design, including the stealth framework, player interaction logic, enemy AI behaviours, and traversal mechanics. A key feature I owned was the thermal vision system, which was central to both navigation and stealth, requiring careful handling of visibility rules, enemy perception, and player feedback to keep the mechanic readable and reliable. I also worked on parkour-style movement inspired by Mirror’s Edge, ensuring traversal systems integrated cleanly with stealth and environmental interactions. The project ultimately became a blend of momentum-based movement and tension-driven, perception-focused stealth, and the process strengthened my ability to prototype, integrate, and iterate on interconnected systems while balancing design intent with technical constraints.